I made it to PC Gamer Magazine!!!

Two months ago you saw me excitedly posting about discovering my silly little Quest for Glory IV 3D Hexen mod had made it to Rock Paper Shotgun, one of the largest gaming news websites out there! Since that post more than 2,000 people have visited my site (already half way to 24,000 visitors!) and almost as many have watched my videos. My Star Trek Doom mod has been going pretty well too but much to my surprise my QFG4-3D mod which was originally only ever planned as just a test run to get my skills good enough for Star Trek Doom has ended up becoming the bigger and more famous hit lol! Now I know why the visitors keep coming…

Quest for Glory IV 3D Hexen has friggin made it to PC Gamer!! The largest PC gaming mag in the world!! And I didn’t just get some little mention.. oh no they went and bloody put my mod in their top 10 downloads of the month section at NUMBER ONE! It’s the only on in the top 10 filling more than half a page and with more than one picture. Some of the other top 10 mods are way better looking and more complex than mine so I’m just stunned!! All I can put it down to is good old nostalgia. People love QFG4 and they want to be taken back there in some way haha.

I’m in both the PC Gamer UK February edition and the PC Gamer US March edition. I’ve been getting PC Gamer UK since 1994! Never did I ever think that something of mine would ever appear on the pages of this mag.. something I’ve been collecting since I was a boy.. 🙂

PC Gamer UK & PC Gamer USA Scans

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I made it to Rock Paper Shotgun!

Well it’s been a pretty crazy 2 months since I released my Quest for Glory IV 3D Hexen and Star Trek Doom mod projects. I went overseas to Ko Samui Thailand for a month and around it I did my best to respond to the surge of attention my mods brought to this blog, my youtube channel and my website. Thank you every one for your feedback, it’s been amazing and certainly inspired me to pick up work on my mods again one day.

Blake’s Sanctum has passed the big 20,000 moment and its now already closing in on 21k. This blog has shot up by 1000 hits including one crazy day where 600+ people visited. The mod videos have received over 4,000 hits. Just amazing!

As I posted about the mods in various facebook groups and forums there were many surges in visitors but the biggest of all came from a wonderful man named Richard Cobbett. I’ve posted about him before over the years as he was responsible for showing Quest for Glory to a huge audience on two occasions when he first ensured QFG4 made it into the 2012 PC Gamer UK top 100 Games of all time list and then second posted an awesome 2 page spread on QFG4 in 2013 once again in PC Gamer UK.

Well now after finding out about and even playing my QFGIV 3D mod he decided to do a massive article on Rock, Paper, Shotgun all about my mod. Rock, Paper, Shotgun has got to be one of the biggest gaming news sites out there! I’ve read many an article there over the years so for my silly little mod to be covered on their site is just a nerdy dream come true lol!

I’ve said it before and I’ll say it again. Thank you Richard! I work hard to promote and ensure QFG is never forgotten but I’ll never have the global reach you have so the fact you do the same thing for QFG on sites like this and in the huge PC Gamer mags is just wonderful.

Star Trek Doom Project (GZDoom Doom 2 mod)

WARNING: This mod no longer works with the latest versions of GZDoom! Most of the music tracks don’t play (unless triggered by a script event), the sky’s are all wrong, it ignores my cluster settings and end up up with Doom story cr*p at the end of the demo instead of my stuff. Clearly it’s not liking my old MAPINFO and I’m stumped as to how to fix it. 😦 Until I resolve these issues I recommend you play my mod with GZDoom 1.8.2 or ZDoom 2.7.1. Apologies for the inconvenience.

If anyone can see the issue with my MAPINFO please let me know!

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Wow guys, things have really taken off in the week since my Quest for Glory IV 3D (ZDoom Hexen Mod) announcement. The site has reached over 19,000hits, this blog has also had hundreds of hits and same with my QFG4-3D videos! Thanks to everyone for your support and kind comments on the forums, facebook & videos.

So now the time has finally come to announce the second of my 2 big projects that I’ve been secretly working on over the last 2 years, the resurrection of my old Star Trek Doom project!

I originally worked on and off the Star Trek Doom Project from 1997 to 2012. I had almost all but given up on ever working on it properly again but people just kept contacting me about it over the years and I finally decided to really go for it again! So I resumed the project in 2016 and have totally redesigned & remastered EVERYTHING for GZDoom.

The year is 2371 and the Enterprise-D is in its seventh year of service (Between Season 7 & Generations Film), you play a young junior Lieutenant sent out to test upgrades on a shuttlecraft when a futuristic Borg cube emerges from a temporal portal launching a devastating attack on the Enterprise. After seeing the Borg Cube destroyed by Species 8472 emerging from the same time portal you decide to return to the Enterprise to try and help take back the ship. The game will take you to all your favourite places around the Enterprise and even on to a Borg cube! Obviously since such events are not possible in the canon/prime timeline I had to do some ‘creative thinking’ story wise to make it happen (basically I had to do a JJ Abrams lol) which hopefully diehards will be okay with since after all this is just a bit of fun! 🙂

My goal has always been to create a wild adventure on the Enterprise D that has you believing you’re there (well at least in the boundaries of the ancient Doom engine lol), and I’m happy to say the project reboot has been a success! All old areas, monsters and weapons have been rebuilt 10x better, many new areas have been added, and I’ve completely finished everything I wanted to do for my first public demo. Hope you all enjoy this first public demo below. Be warned that it will likely be a long time before there’s another demo, I’ve spent nearly 2 years on these 2 projects and have sacrificed a lot. I’m burnt out & want to do other things, including getting back to PLAYING games instead of making them lol!


For more information, more screenshots, animations+descriptions of all weapons & monsters you’ll face, and of course the download links for the demo and required files check out my STDoom website here:

Blake’s Sanctum – Star Trek Doom Homepage

If you just want to see the game without all the hassle then here’s a playthrough/walkthrough video series I made..

Part 1 – Type 7 Shuttle, Transporter Room, Turbolift, Corridors, Holodeck, Jefferies Tubes, Shuttle Bay, Type 6 Shuttle & Borg Cube Arrvial.

Part 2 – Borg Cube, Borg Queen boss fight, Enterprise D Bridge & EARLY DRAFT Engineering Species 8472 boss fight.

New Star Trek Games Section

It’s been a long time since I last announced a new section for my website (Dec 2014 in fact!) as my health hasn’t been too good and what little energy I’ve had over the last year and half I’ve devoted to my Doom Engine projects which I’ll be releasing soon. However now it’s time to announce the release of a big new section that’s been a very long time coming, my Blake’s Sanctum – Star Trek Games page!

This new section tributes all my favourite Star Trek games that I’ve either played or plan to play. For some of the classic adventure Trek games that I grew up playing I have done massive muti page tributes breaking down all the missions with maps, pictures, hints & tips.

As usual I’ve also done a massive tribute to many awesome fan games & mods relating to Star Trek. There’s a gazillion Star Trek fan projects out there so I’m probably only scratching the surface of them all at the moment, yet already this new section rivals some of my biggest sections of the site (QFG, Dune & MoM) for content. In fact considering that multiple games in the list have huge multi page mission breakdowns this probably is the biggest section now!

Based on feedback from fans I’ve also looked at improving site navigation. This new section uses a simple contents list at the top with bookmark links. I’ve also changed all the back buttons to take you back to the section you were just in (eg hitting back on an official ST game page takes you back to the official list while backing out of a fan game page takes back to the fan game area). So now users won’t have to scroll through my massive lists to get back to where they were lol!

Now I’m going to apply these nav upgrades to the rest of the site and also add a little bit of new content to each section based on new fan games/mods people have contacted me about over the last year or 2. Then I plan to do a big upgrade of my youtube channel to employ ‘End Referral Cards’ and record some new videos for the channel. Then I will release my 2 big doom engine projects to the world! Then I’m taking a big break to play games, I haven’t played games properly in nearly 2 years and it’s really bugging me lol! Being creative and doing your own mod projects is fun but its very draining (so now I personally understand why so many fail), I miss just sitting back and letting a game take me on an adventure.

Anyway I hope you all enjoy this new section! Worked my ass off on it lol! 🙂



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Star Trek Doom 2012 Demo (BACKDATED NEWS – 05/08/2012)


BACKDATED NEWS – 05/08/2012

This is a good feeling. The final thing I wanted to finish after the big site update this year was to work on my good old Doom level (in some ways the original reason I made this site) & make some videos for youtube. I worked on the level for a month improving weapons, sounds & the hud display to get the level to a point I was satified with to show the world. Head into my Star Trek Doom 2 Mod page to check out the new videos & screenshots! 🙂

Here’s 3 of the videos:

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