WARNING: This mod no longer works with the latest versions of GZDoom! Most of the music tracks don’t play (unless triggered by a script event), the sky’s are all wrong, it ignores my cluster settings and end up up with Doom story cr*p at the end of the demo instead of my stuff. Clearly it’s not liking my old MAPINFO and I’m stumped as to how to fix it. 😦 Until I resolve these issues I recommend you play my mod with GZDoom 1.8.2 or ZDoom 2.7.1. Apologies for the inconvenience.
If anyone can see the issue with my MAPINFO please let me know!
Wow guys, things have really taken off in the week since my Quest for Glory IV 3D (ZDoom Hexen Mod) announcement. The site has reached over 19,000hits, this blog has also had hundreds of hits and same with my QFG4-3D videos! Thanks to everyone for your support and kind comments on the forums, facebook & videos.
So now the time has finally come to announce the second of my 2 big projects that I’ve been secretly working on over the last 2 years, the resurrection of my old Star Trek Doom project!
I originally worked on and off the Star Trek Doom Project from 1997 to 2012. I had almost all but given up on ever working on it properly again but people just kept contacting me about it over the years and I finally decided to really go for it again! So I resumed the project in 2016 and have totally redesigned & remastered EVERYTHING for GZDoom.
The year is 2371 and the Enterprise-D is in its seventh year of service (Between Season 7 & Generations Film), you play a young junior Lieutenant sent out to test upgrades on a shuttlecraft when a futuristic Borg cube emerges from a temporal portal launching a devastating attack on the Enterprise. After seeing the Borg Cube destroyed by Species 8472 emerging from the same time portal you decide to return to the Enterprise to try and help take back the ship. The game will take you to all your favourite places around the Enterprise and even on to a Borg cube! Obviously since such events are not possible in the canon/prime timeline I had to do some ‘creative thinking’ story wise to make it happen (basically I had to do a JJ Abrams lol) which hopefully diehards will be okay with since after all this is just a bit of fun! 🙂
My goal has always been to create a wild adventure on the Enterprise D that has you believing you’re there (well at least in the boundaries of the ancient Doom engine lol), and I’m happy to say the project reboot has been a success! All old areas, monsters and weapons have been rebuilt 10x better, many new areas have been added, and I’ve completely finished everything I wanted to do for my first public demo. Hope you all enjoy this first public demo below. Be warned that it will likely be a long time before there’s another demo, I’ve spent nearly 2 years on these 2 projects and have sacrificed a lot. I’m burnt out & want to do other things, including getting back to PLAYING games instead of making them lol!
For more information, more screenshots, animations+descriptions of all weapons & monsters you’ll face, and of course the download links for the demo and required files check out my STDoom website here:
If you just want to see the game without all the hassle then here’s a playthrough/walkthrough video series I made..
Part 1 – Type 7 Shuttle, Transporter Room, Turbolift, Corridors, Holodeck, Jefferies Tubes, Shuttle Bay, Type 6 Shuttle & Borg Cube Arrvial.
Part 2 – Borg Cube, Borg Queen boss fight, Enterprise D Bridge & EARLY DRAFT Engineering Species 8472 boss fight.