PINNED POST: Blake needs your help!!!!!!

Thanks to Logan Paul Youtube has brought in rules that WON’T affect him but will ruin all us harmless legit small time creators. 😦 😦 If you’ve enjoyed visiting my website & blog, watching my videos, or playing my Star Trek Doom 2 & Quest for Glory 4 3D Hexen levels then please help me get to the required 1000 subscribers fellow retro fans!

Civilization 2: Red Alert 2 Siege of New York Mod – Dev Diaries 4-6

Regular visitors to my blog may have seen on my What Is Blake Playing Right NOW? page that I’ve been quite busy with Cilization 2 modding as part of the HUGE new WIP Civilization section and youtube series I’ve been working on for ages.

.
Time to continue posting about my latest project I’ve been hinting at in previous Civilization posts! All those skills I’ve learned making the soon to be released Civilization 2 Heroes of Might & Magic 2 and Command & Conquer Africa scenarios are now being put into the hardest scenario I have ever attempted! I’m pushing even further into the Command & Conquer and Red Alert universe and creating a big Civilization 2 Red Alert 2 Siege of New York scenario where you’ll be battling it out in city streets between huge sky scrapers.. and yes I know I’m crazy as that’s totally something the Civ2 engine wasn’t built for haha! And I also know this is 20 years too late for anyone to care about it lol!

I’ve created a ModDB page for the project with dev diaries covering stages of development. Figured I’d post them here too, so here’s the next three dev diaries on the Civilization 2 Red Alert 2 Siege of New York scenario.

Dev diaries 1-3 were posted HERE

In this fourth dev diary we hit our stride and finish off all building types – big ones, little ones, and the biiiig difficult 3×3 super skyscrapers.

RA2 Dev Diary 04 – Final Super Buildings in the Civilization 2 – C&C Red Alert 2 Scenario
https://www.moddb.com/mods/civilization-2-red-alert-2-siege-of-new-york-scenario/news/final-super-buildings


In this fifth dev diary we finally finished all city buildings and base buildings allowing us to finalise the design of the map.

RA2 Dev Diary 05 – Finishing Bases & the Map for the Civilization 2 – C&C Red Alert 2 Scenario
https://www.moddb.com/mods/civilization-2-red-alert-2-siege-of-new-york-scenario/news/finishing-the-bases-map


In this sixth dev diary we’re finally in the home stretch as the title loading screen plus all units, technologies, base improvements are completed.

RA2 Dev Diary 06 – Units & Other Final Graphics for the Civilization 2 – C&C Red Alert 2 Scenario
https://www.moddb.com/mods/civilization-2-red-alert-2-siege-of-new-york-scenario/news/units-and-other-final-graphics

Starflight Anthology Podcast with Starflight Series creator Greg Johnson

Well this is quite the honour! I’ve been invited to take part in a podcast about the newly released Starflight Anthology novel which will have none other than the Starflight series creator Greg Johnson himself on it! I’ll be taking part in it to (possibly) talk about my efforts to resurrect the Starflight fan community on Facebook , Reddit , & Discord and talk about some of the great SF fan games made too. Or I’m just there to look pretty while they talk about the SF novels haha! Either way I’m very excited to be on a podcast with SF creator Greg Johnson! Hope to see some Starflight fans there! If you miss it, don’t worry I’ll post the youtube video here after. Check out the link for more details:

https://threeravenspublishing.com/2021/07/22/meet-the-authors-of-starflight-tales-from-the-starport-lounge-with-special-guest-greg-johnson-on-the-next-tdb-pirate-radio/

New Final Fantasy 1-6 2D Remakes (Yes! FF3 finally gets a 2D remake!!)

Square Enix have announced at E3 2021 that ALL the classic 2D Final Fantasy games from 1-6 are getting pixel perfect remasters! This is amazing news I’ve been waiting 20 friggin years for this as Final Fantasy 3 NEVER got a 2D remake. As someone who collected the FF Origins remakes on Playstation 1 (ported from Wonderswan) along with the Anthology releases of FF4-5 and the awesome FF6 re-release, I was devo that FF3 was not included and never made it to the PS1 due to the Wonderswan FF3 remake being cancelled. When they announced the 3D remake of FF3 years later I was like noooooo, that’s too darn different, this doesn’t fix the gap!! Several fans announced 2D remakes of FF3 over the years but they never got far. However now finally this big gap in the classic series will be filled and all the classic 2D games will get a makeover to the same level of ability and quality in each. Plus modders have been doing amazing stuff with squares retro steam releases so it’ll fascinating to see what they do with these (eg insert PS1 cutscenes?). Sadly no screenshots or gameplay footage yet, just this little teaser!

EDIT: We’ve finally got some screenshots from a video presentation!Β Oh man this looks good, some of the upgraded backgrounds look epic! Feels so good to see FF3 getting the same treatment too! https://twitter.com/Wario64/status/1409711897364946948

New Disciples Game in 2021! Liberation!

OMG! We’ve got another Disciples game on the way!!! I’m absolutely stunned as I thought this series was dead for sure!
I’ve always had a special love for the Disciples games as while their gameplay was similar to Heroes of Might & Magic they always had this gorgeous dark Gothic art style. The music was beautiful, the HoMM like maps fun to explore, and your units had to be really taken care of instead of being used as cannon fodder. Like most fans Disciples 2 (pictured left & right) is my favourite in the series!

Anyway this new fourth game in the series looks interesting! The trailer (which I’ll put at the bottom) is very fancy looking and the pictures below look like decent 3D, but I can’t see any interface or if there’s the cool Gothic artwork fans have come to love and expect. I’m also wondering if they’re dialing back the HoMM TBS strategy game (eg capture castles & resources) side of it and pushing more of a King’s Bounty RPG feel. Hard to tell in this early stage but I’ll certainly be keeping an eye on it!
https://store.steampowered.com/app/1287840/Disciples_Liberation/

EDIT: New gameplay trailer is out! I’ll stick it below the pictures!

Continue reading

All Photobucket image links failing at Blake’s Sanctum

Hey guys,

More lousy news concerning my website Blake’s Sanctum. I’ve previously reported how I accidentally broke all my Onedrive picture & download links on my website. Well I’ve since fixed all of them however Onedrive only hosted a fraction of my websites images and the hundreds of others were hosted on Photobucket.

The problem with this is that Photobucket have slowly been sliding into decline over the last 6 or 7 years with super slow loading times and unstable pages. Then they threw their ‘free hosting with advertising’ strategy in the trash and switched to a ‘force all free members to switch to a expensive paid model’ strategy and wondered why everyone left lol. As a result all old image hosting accounts including mine were disabled meaning nearly all images on Blake’s Sanctum went down. Even the poor people who elected to pay for a membership still had all their external links broken while fees went up and up. Check out their wikipedia page if you want to see just how much of a sh*tshow it’s all been. Now their address has changed (probably due to all the bad press lol) and I suspect it’s only a matter of time before they disappear for good. What a sad ending to a once great site that so many people used.

Anyway this was a HUGE blow to Blake’s Sanctum as I probably have several thousand images across the site hosted at Photobucket. Fortunately I’ve always kept my thumbnails hosted with the website files so from an outward appearance Blake’s Sanctum looks fine, it’s just went you click on those thumbnail pictures that the problems reveal themselves.

Continue reading

Official Master of Magic REMAKE Announced!!!

Oh My God!! After 25 years of nothing it really is an amazing time for us diehard Master of Magic fans! There I was a week ago getting excited about Seravy’s new Caster of Magic 2 for Windows release and now something even more amazing has been announced, as we finally have confirmation of the Slitherine mystery project I’ve posted about here before! Slitherine are working with Thea series creators MuHa games on aΒ Official Master of Magic Remake!!! You can find the announcement videos (they’ve remade the old intro!), some nice pictures, and game info on their new steam page here!
https://store.steampowered.com/app/1623070/Master_of_Magic/
And on the GoG page too!
https://www.gog.com/game/master_of_magic

But of course I’ll post a few below here too! πŸ™‚

Continue reading

Master of Magic – Caster of Magic For Windows (CoM2) Released!

Some of you probably know of Seravy’s Caster of Magic mod for good old 1994 DOS classic 4x TBS Master of Magic. Well he’s painstakingly rebuilt CoM in a new windows based engine and it’s been officially released on SteamGoG & Slitherine’s own store a few days ago! Turns out it’s still 320×200 stretched sadly but there’s heaps of improvements eg a gazillion bug fixes & balance changes, super smart AI opponents, more spells, more buildings, more advanced game modes & options, and best of all NO MORE 5 PLAYER LIMIT!! So umm 14 Wizards going at it in one game? Yes please!

I know some people aren’t huge fans of CoM’s changes but maybe Slitherine will take Seravy’s new engine source and do a ‘MoM for Windows’ one day too. Probably wishful thinking but you never know!

Feel free to drop by the Master of Magic fans Facebook and Discord groups to discuss. Seravy himself is kindly answering questions and bug reports on the discord too!

Familiar but not quite the same ;)

Continue reading

X4 Cradle of Humanity

Attention X fans, Freelancer fans and space sim fans. The latest and greatest addon to X4 Foundations is here! Just like the brilliant X3 Terran Conflict addon did for X3 Reunion the new X4 Cradle of Humanity adds the mighty Terran empire into the game massively expanding the game sectors and adding so many cool new ships! As well as the usual fighter pilot stuff, commanding battleships, building a business empire of huge stations (that you can land inside and walk around), you can now terraform planets which is just mind boggling! X4 Cradle of Humanity is already now out on Steam and GoG so go check it out! Here’s some pics, trailers and music to drool over!

Continue reading

SEGA MegaZone Preservation Archive – Update 2

Hi guys! πŸ™‚ Time for another update as we’ve had some great new developments on the SEGA MegaZone Preservation Archive Project ! Unfortunately Colin is having some problems with his scanner so I still don’t have all the issues he offered however others have come forward and I’ve been able to score some big additions to the The MegaZone Archive !

First I’ve gotta start with the best one. Big thanks to Minuous over at the English Amiga Boards for letting me know plus David & his friends over at DLH’s Commodore Archive for uploading the file and giving me permission to copy, because I HAVE OBTAINED ISSUE 1! Yes really, the first issue from the late 1980s that started it all! And sure enough as suspected issue 1 was called MegaCom without the P on the end (before it was changed to MegaComp and then MegaZone).

I’ve also been contacted by Mick Elliot who had the super rare Issue 4 of MegaComp (the final issue before the name change to MegaZone) and kindly offered to scan it for me. This means we now have every issue before the name change to MegaZone except Issue 3. Fingers crossed we score that one one day too!

Then I got lucky on ebay when I saw someone was selling a massive collection of MegaZones and I noticed 2 of them I didn’t have in my physical collection, Issue 9 and Issue 22. So I contacted the seller and negotiated them taking those 2 out and selling separately to me! Issue 22 is already in the online archive however Issue 9 is not! So I’ve scanned it in high quality and added it to the collection! Love that Arnie Total Recall cover!

Continue reading

Civilization 2: Red Alert 2 Siege of New York Mod – Dev Diaries 1-3

Regular visitors to my blog may have seen on my What Is Blake Playing Right NOW? page that I’ve been quite busy with Cilization 2 modding as part of the HUGE new WIP Civilization section and youtube series I’ve been working on for ages.

.
Well I guess it’s finally time to show my next project I’ve been hinting at in previous Civilization posts! All those skills I’ve learned making the soon to be released Civilization 2 Heroes of Might & Magic 2 and Command & Conquer Africa scenarios are now being put into the hardest scenario I have ever attempted! I’m pushing even further into the Command & Conquer and Red Alert universe and creating a big Civilization 2 Red Alert 2 Siege of New York scenario where you’ll be battling it out in city streets between huge sky scrapers.. and yes I know I’m crazy as that’s totally something the Civ2 engine wasn’t built for haha! And I also know this is 20 years too late for anyone to care about it lol!

I’ve created a ModDB page for the project with dev diaries covering stages of development. Figured I’d post them here too, so here’s the first three dev diaries on the Civilization 2 Red Alert 2 Siege of New York scenario.

EDIT: Dev diaries 4-6 now posted HERE

Disclaimer: Hopefully the final product will be waaaaay better than all these WIP test shots but I gotta start somewhere haha.

In this first dev diary we look at experimenting with Civ2’s terrain limits & using some sneaky tricks to begin creating a Red Alert 2 style city map with Liberty island, bridges and buildings.

RA2 Dev Diary 01 – Liberty Island, Bridges & Buildings in the Civilization 2 – Red Alert 2 Scenario
https://www.moddb.com/mods/civilization-2-red-alert-2-siege-of-new-york-scenario/news/liberty-island-bridges-buildings


In the second dev diary we look at adding bigger buildings, Command centers with walls, and lots of other nice decoration trying to push Civ2’s terrain limits.

RA2 Dev Diary 02 – Bigger Buildings & More Decoration in the Civilization 2 – Red Alert 2 Scenario
https://www.moddb.com/mods/civilization-2-red-alert-2-siege-of-new-york-scenario/news/bigger-buildings-more-decoration


In the third dev diary we look at adding special fun buildings like the McBurger Kong and Petrol Station, while overhauling all previously made small buildings to much better quality.

RA2 Dev Diary 03 – McBurger Kong & Better Quality Buildings in the Civilization 2 – Red Alert 2 Scenario
https://www.moddb.com/mods/civilization-2-red-alert-2-siege-of-new-york-scenario/news/mcburger-kong-better-buildings