Square Enix have announced at E3 2021 that ALL the classic 2D Final Fantasy games from 1-6 are getting pixel perfect remasters! This is amazing news I’ve been waiting 20 friggin years for this as Final Fantasy 3 NEVER got a 2D remake. As someone who collected the FF Origins remakes on Playstation 1 (ported from Wonderswan) along with the Anthology releases of FF4-5 and the awesome FF6 re-release, I was devo that FF3 was not included and never made it to the PS1 due to the Wonderswan FF3 remake being cancelled. When they announced the 3D remake of FF3 years later I was like noooooo, that’s too darn different, this doesn’t fix the gap!! Several fans announced 2D remakes of FF3 over the years but they never got far. However now finally this big gap in the classic series will be filled and all the classic 2D games will get a makeover to the same level of ability and quality in each. Plus modders have been doing amazing stuff with squares retro steam releases so it’ll fascinating to see what they do with these (eg insert PS1 cutscenes?). Sadly no screenshots or gameplay footage yet, just this little teaser!
OMG! We’ve got another Disciples game on the way!!! I’m absolutely stunned as I thought this series was dead for sure! I’ve always had a special love for the Disciples games as while their gameplay was similar to Heroes of Might & Magic they always had this gorgeous dark Gothic art style. The music was beautiful, the HoMM like maps fun to explore, and your units had to be really taken care of instead of being used as cannon fodder. Like most fans Disciples 2 (pictured left & right) is my favourite in the series!
Anyway this new fourth game in the series looks interesting! The trailer (which I’ll put at the bottom) is very fancy looking and the pictures below look like decent 3D, but I can’t see any interface or if there’s the cool Gothic artwork fans have come to love and expect. I’m also wondering if they’re dialing back the HoMM TBS strategy game (eg capture castles & resources) side of it and pushing more of a King’s Bounty RPG feel. Hard to tell in this early stage but I’ll certainly be keeping an eye on it! https://store.steampowered.com/app/1287840/Disciples_Liberation/
EDIT: New gameplay trailer is out! I’ll stick it below the pictures!
The problem with this is that Photobucket have slowly been sliding into decline over the last 6 or 7 years with super slow loading times and unstable pages. Then they threw their ‘free hosting with advertising’ strategy in the trash and switched to a ‘force all free members to switch to a expensive paid model’ strategy and wondered why everyone left lol. As a result all old image hosting accounts including mine were disabled meaning nearly all images on Blake’s Sanctum went down. Even the poor people who elected to pay for a membership still had all their external links broken while fees went up and up. Check out their wikipedia page if you want to see just how much of a sh*tshow it’s all been. Now their address has changed (probably due to all the bad press lol) and I suspect it’s only a matter of time before they disappear for good. What a sad ending to a once great site that so many people used.
Anyway this was a HUGE blow to Blake’s Sanctum as I probably have several thousand images across the site hosted at Photobucket. Fortunately I’ve always kept my thumbnails hosted with the website files so from an outward appearance Blake’s Sanctum looks fine, it’s just went you click on those thumbnail pictures that the problems reveal themselves.
Some of you probably know of Seravy’s Caster of Magic mod for good old 1994 DOS classic 4x TBS Master of Magic. Well he’s painstakingly rebuilt CoM in a new windows based engine and it’s been officially released on Steam, GoG & Slitherine’s own store a few days ago! Turns out it’s still 320×200 stretched sadly but there’s heaps of improvements eg a gazillion bug fixes & balance changes, super smart AI opponents, more spells, more buildings, more advanced game modes & options, and best of all NO MORE 5 PLAYER LIMIT!! So umm 14 Wizards going at it in one game? Yes please!
I know some people aren’t huge fans of CoM’s changes but maybe Slitherine will take Seravy’s new engine source and do a ‘MoM for Windows’ one day too. Probably wishful thinking but you never know!
Feel free to drop by the Master of Magic fans Facebook and Discord groups to discuss. Seravy himself is kindly answering questions and bug reports on the discord too!
Attention X fans, Freelancer fans and space sim fans. The latest and greatest addon to X4 Foundations is here! Just like the brilliant X3 Terran Conflict addon did for X3 Reunion the new X4 Cradle of Humanity adds the mighty Terran empire into the game massively expanding the game sectors and adding so many cool new ships! As well as the usual fighter pilot stuff, commanding battleships, building a business empire of huge stations (that you can land inside and walk around), you can now terraform planets which is just mind boggling! X4 Cradle of Humanity is already now out on Steam and GoG so go check it out! Here’s some pics, trailers and music to drool over!
Hi guys! 🙂 Time for another update as we’ve had some great new developments on the SEGA MegaZone Preservation Archive Project ! Unfortunately Colin is having some problems with his scanner so I still don’t have all the issues he offered however others have come forward and I’ve been able to score some big additions to the The MegaZone Archive !
First I’ve gotta start with the best one. Big thanks to Minuous over at the English Amiga Boards for letting me know plus David & his friends over at DLH’s Commodore Archive for uploading the file and giving me permission to copy, because I HAVE OBTAINED ISSUE 1! Yes really, the first issue from the late 1980s that started it all! And sure enough as suspected issue 1 was called MegaCom without the P on the end (before it was changed to MegaComp and then MegaZone).
I’ve also been contacted by Mick Elliot who had the super rare Issue 4 of MegaComp (the final issue before the name change to MegaZone) and kindly offered to scan it for me. This means we now have every issue before the name change to MegaZone except Issue 3. Fingers crossed we score that one one day too!
Then I got lucky on ebay when I saw someone was selling a massive collection of MegaZones and I noticed 2 of them I didn’t have in my physical collection, Issue 9 and Issue 22. So I contacted the seller and negotiated them taking those 2 out and selling separately to me! Issue 22 is already in the online archive however Issue 9 is not! So I’ve scanned it in high quality and added it to the collection! Love that Arnie Total Recall cover!
. Well I guess it’s finally time to show my next project I’ve been hinting at in previous Civilization posts! All those skills I’ve learned making the soon to be released Civilization 2 Heroes of Might & Magic 2 and Command & Conquer Africa scenarios are now being put into the hardest scenario I have ever attempted! I’m pushing even further into the Command & Conquer and Red Alert universe and creating a big Civilization 2 Red Alert 2 Siege of New York scenario where you’ll be battling it out in city streets between huge sky scrapers.. and yes I know I’m crazy as that’s totally something the Civ2 engine wasn’t built for haha! And I also know this is 20 years too late for anyone to care about it lol!
I’ve created a ModDB page for the project with dev diaries covering stages of development. Figured I’d post them here too, so here’s the first three dev diaries on the Civilization 2Red Alert 2 Siege of New York scenario.
Disclaimer: Hopefully the final product will be waaaaay better than all these WIP test shots but I gotta start somewhere haha.
In this first dev diary we look at experimenting with Civ2’s terrain limits & using some sneaky tricks to begin creating a Red Alert 2 style city map with Liberty island, bridges and buildings.
As a big Starflight series fan I’ve posted about this great project on my blog before but I thought I’d share some of the dev diaries I’ve been making for Marvin’s ‘Starflight: The Remaking of a Legend‘ project! This Starflight project is a new modern fan remake of the original 1987 PC space exploration game loved by many back in the day (although many fans like myself actually discovered Starflight in the 90s with the awesome Sega Genesis/Megadrive console remake). Marvin is a veteran professional software and game developer who has worked for multiple well known companies such as Bethesda Softworks and Rainbow Studios, on popular games such as ‘Elder Scrolls Redguard’ and ‘Cars: The Video Game’. As a fun side project, Marvin has decided to use his years of experience to remake his favorite childhood game with modern graphics via Unity. This game is open-source and freely available on GitHub, should anyone wish to help. Playable builds are being released on the project website and occasionally on IndieDB too.
While Marvin has been on an extended break from the Starflight Remake Project (due to his business, Covid-19 & other fun RL stuff) I’ve been helping him out and combining his old blog posts into Dev Diaries on IndieDB. If you want to reminisce or you didn’t see how it all begun then here’s another 5 dev diaries.
Ooooh just heard about another MOO like project called Alliance of the Sacred Suns (that seems to have been doing public betas for years under the name Imperia5x) when I saw it’s kickstarter campaign. Looks like an interesting attempt at being different from regular Master of Orion like 4x space strategy games by focusing more on you the emperor.. feels kinda of like a ‘Dune – Padishah Emperor simulator’ managing those pesky greedy disobedient houses haha! Planetary management looks interesting, those separated regional environments and developments remind me of MOO3. A simple thing but I also love how the planets moons just swing past the camera while you’re managing the world. Haven’t seen any space battle footage so I dunno how that’s managed. It’s kickstarter period is over half way through but it’s not even at half funded which is a bit worrying. It’s been worked on for many years and seems so far along so hopefully the project would survive a KS failure.